tIGHT fIT

Interactive experience to demo real-time motion capture using AI marker-less mocap or rigid body tracking in a motion capture volume

real-time ai markless motion capture for a portible, single-player option.

Real-time Ridig body motion capture driving an Ik Rig for multi-player version

User Interface

Blueprints

Start Game once player is aligned with the calibration pose

Once the specific targets overall, sets bool variables stored in a struct to “true”

Target Detection

Checks if specific targets have overlapped, then sets members in a struct if detection status is true.

Rigid Bodies Driving an IK Rig in real-time, opti-track live link plugin for multi-player option

Sets the location of rigid bodies to a variable once players are in their starting pose. Subtracts that value from the the IK Rig goal in order to drive the limbs without the players needing to be perfectly aligned.

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The Call